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 Fact of the day!

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Should I contiune this if anyone sees it
Yes
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No
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Total Votes : 3
 

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PostSubject: Re: Fact of the day!   2015-01-10, 01:51

>No grey knight has ever fell to chaos
>get rekt
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PostSubject: Re: Fact of the day!   2015-01-10, 03:27

Something in a daemons codex hints at what could be a fallen GK in the warp
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PostSubject: Re: Fact of the day!   2015-01-13, 16:17

My new DE kabal, nothing to do with whats happening here but oh well lel

Colour scheme: Purple and black


Kabal age: More than 5,000 years old
Current Archon: The ruling cast is made up of incubi
Kabal Leader's Personality: Hedonist and calculating
Calculating: "But of course I planned it all along! Why else would the pitiful mon-keigh think to unleash their most powerful weaponry at the exact moment my fellow Archons were crossing the bridge?" -Sikri the Schemer, Archon of the Kabal of the Dying Sun
The Archon's ability to out-plan everybody else rivals that of Vect himself.
Hedonist: "I DO COCAINE!" -Doomrider's slogan, misappropriated by many Hellions.
The Archon cares for little more than seeking the highest of highs. Given the chance, he would probably release Daemonettes into Commorragh just for shits and giggles.
Kabal Motivation: Pleasure cult
Kabal Demeanour: Xenophile/Xenophobe
Kabal flaws: We stand alone
Territory Location: High class district
Territory Condition: Crystalline
Kabal Tactics: Performance Art: Death (the go big or go home of the performance art segment; the really big Archons pay well for raids that specialize in mass slaughter, but they're also the ones who are most likely to subject you to tortures even they find novel if your performance isn't up to par.)
Kabal Resource: Cloning Vats (more dudes/easier to attract Haemonculi)
Kabal Signature Weapon: Signature heavy weapons
Currently Not Betraying: A Exodite world
Goals: Carnal pleasure
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PostSubject: Re: Fact of the day!   2015-01-13, 16:18

Now onto the fact

- N E C R O N S -
Thanatos and the Celestial Orrery
The Tomb World of Thanatos is a hollow planet, and hidden at its heart is one of the galaxy's greatest treasures -- the Celestial Orrery. Crafted by artisans of the Oruscar Dynasty long before the onset of the War in Heaven, this web of hologram and living metal is beyond price for its artistic value alone. Yet the Celestial Orrery is far more than mere decorative finery. The tiny pinpricks of glowing light suspended within the impossibly intricate holographic matrix record the positions of every star in the galaxy. Snuff out one of these lights and its physical counterpart in the real galaxy will go supernova long millennia before its destined time, bringing fiery oblivion to all nearby worlds through the use of technology far beyond the understanding of Mankind. Such an act cannot be performed without consideration, however, as each star destroyed in this fashion upsets the fundamental forces of the galaxy, setting off a catastrophic chain reaction of events. Only with further manipulation of the Celestial Orrery can these forces be returned to their proper balance, and this invariably takes many thousands of standard years of constant and precise micromanagement. With so much power at their fingertips, it is well that the Royal Court of Thanatos is not given to maniacal displays. Rather, they see themseves as the gardeners of Creation and dispassionately use the Orrery in a precise and sparing manner, pruning the galaxy only out of need to prevent it from becoming wild and overgrown. Alas, this restraint is not something universally respected. Unending war rages across Thanatos' barren continents and in the skies above, as the armies and fleets of the Oruscar Dynasty seek to prevent the Celestial Orrery from falling into the incautious hands of aliens and other Necron dynasties alike.
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PostSubject: Re: Fact of the day!   2015-01-13, 16:29

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PostSubject: Re: Fact of the day!   2015-01-18, 11:33

-IRON HANDS -
The Calculum Rationale
Even in the days before the Horus Heresy, the Iron Hands always believed that the best tactic was the methodically applied deployment of direct, overwhelming force. Since the Tempering, that doctrine has been taken to ever greater extremes. Desperate battles against the odds make little sense when Mankind faces a war for its very survival, and logic dictates that the Adeptus Astartes are one of the most precious resources at the Imperium's disposal. Surely then, that resource should not be hurled needlessly into fights that cannot be won. Before each deployment, the Iron Council therefore performs an assessment known as the Calculum Rationale. All available information is taken into account, including current enemy strengths, availability of super-heavy or orbital assets, reinforcements, atmospheric conditions, and a thousand other factors of increasing obscurity. This assessment, when completed, states the exact number of Battle-Brothers, vehicles and supporting personnel required to ensure Imperial victory. If forces are available that match the projected sum, that exact amount of war materiel will be released by the Iron Council and expected to achieve a conclusive victory. No additional warriors will be sent, nor reinforcements provided should failure loom. Equally, if the Iron Hands do not possess the calculated number of readily available personnel to invest a war zone successfully, they will not do so. The annals of the Iron Council are replete with examples of worlds left to burn for the want of a single Stormtalon , Scout or Bolter.
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PostSubject: Re: Fact of the day!   2015-01-18, 13:15

Damn, dats cold.
And yet, pretty cool.
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PostSubject: Re: Fact of the day!   2015-01-18, 14:51

Its a cold logic

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PostSubject: Re: Fact of the day!   2015-01-18, 16:26

Could I request you do lore on a species called the...


...mega arachnids
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PostSubject: Re: Fact of the day!   2015-01-18, 18:36

You can

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PostSubject: Re: Fact of the day!   2015-01-18, 18:42

The mega arachnids were a very violent space of xenos, who looked like, as you can expect massive spoiders

In the distant past, the Megarachnids fought a terrible war against the Interex (http://wh40k.lexicanum.com/wiki/Interex) but were ultimately defeated. Rather than exterminate their foes, the benevolent Interex exiled the Megarachnids to the planet Urisarach and denied them all means of interstellar travel from them.

During the great crusade, a blood angel expeditionary fleet, ignoring all of the beacons around Urisarach saying "Lel if you go down here you will get rekt" landed on the planet. They were never heard from again, save for a cryptic radio message saying "This world is murder"
The Imperial forces that responded to the distress call included the 63rd Expeditionary Fleet under Warmaster Horus, a detachment from the Emperor's Children under Lord Commander Eidolon, and a relief force from the Blood Angels, led by Sanguinius himself. The war on "Murder" as it was dubbed, took several months, and all three forces suffered serious losses, but eventually the Megarachnids were exterminated. The war on Murder inadvertently led to the Imperium's first contact with the Interex, who arrived shortly after the war ended, in response to signals from their orbital beacons, and rebuked the Imperials for ignoring their warnings.

The Megarachnids possessed long sword-like claws which appeared to be made from an organic metallic substance, and lived and worked in large swarms.

Their bodies were heavily augmented through a technological or biological process that, according to Captain Saul Tarvitz, made it impossible to discern where their bodies ended and their weapons began. His fellow Captain, Lucius, appropriated a severed Megarachnid's claw as a second sword, but its edge was so keen that he cut his hand just by holding it in his ceramite gauntlet.
The Megarachnids grew forests of "trees" from a hard, stone-like substance all over the planet's surface. The significance of these trees was not apparent to the Imperial forces until Captain Tarvitz insisted on destroying one, and discovered that the trees were generating the electromagnetic radiation that disrupted vox communication and drop pod telemetry, and also caused severe weather storms that confounded the attacking Space Marines
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PostSubject: Re: Fact of the day!   2015-01-18, 19:07

10/10 greatest xeno.
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PostSubject: Re: Fact of the day!   2015-01-18, 19:32

what about big booty eldar?
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-18, 20:22

Deserve a bolt to the forehead.
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Faelwen

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PostSubject: Re: Fact of the day!   2015-01-18, 22:03

OOC that world was named Murder after that last transmission from the first expedition
I read about the world
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-18, 22:04

Truly it is fabulous.
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PostSubject: Re: Fact of the day!   2015-01-18, 22:32

I just realized

there is no lord solar at the moment

CREED FOR LORD SOLAR M.42
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Faelwen

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PostSubject: Re: Fact of the day!   2015-01-18, 23:14

you know he's too busy "Tactical Genius"ing all over Abbadon right?
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PostSubject: Re: Fact of the day!   2015-01-19, 16:03

Hes such a tactical genius he can do both that the same time
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-19, 16:06

He lost the tactical genius thing.
Plus, If the lore continued the imperium is screwed.
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PostSubject: Re: Fact of the day!   2015-01-19, 16:11

YEppp
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-19, 16:12

M8, do lore on the flesh eaters space marines.
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PostSubject: Re: Fact of the day!   2015-01-19, 16:15

Mate

Reply in rise of a old kabal and I will do some digging
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PostSubject: Re: Fact of the day!   2015-01-19, 16:17

Holdon
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PostSubject: Re: Fact of the day!   2015-01-20, 10:58

- NECRONS -
Bone Kingdom of Drazak
In the extreme northeast of the galaxy lies the region known as the Ghoul Stars. here, on worlds lit by cold rays of dying suns, tread creatures out of primal nightmares: Cythor Fiends, Togoran Bloodreeks and other creatures so alien as to seem born out of the supernatural. Yet even here, one horror outpaces all others -- the Bone Kingdom of Drazak. Drazak is a world that serves as a haunt for the Flayed Ones, those cursed Necrons blighted by a terrible disease that has given them an irrational hunger for organic flesh. They stalk Drazak's desolate streets, fighting over gobbets of rotting meat and shards of bone, desperate to sate the clamour of their deluded senses. Only one amongst Drazak's entire population of Necrons is proof from the Flayer Virus' pervading madness -- Valgul, the Fallen Lord. Fron his throne of splintered bone and tanned skin, Valgul rules over this charnel kingdom, his one good eye ever fixed upon retaining what small measure of order he can. Seemingly, Valgul remains untouched by the Flayer Virus that has consumed his people, but what truly sane creature would willingly live mongst gibbering Flayed Ones? Perhaps he remains from a sense of duty, or maybe his personal madness merely takes another, more subtle, form. Valgul's rule is not founded on reason -- the devolved nature of his subjects makes such notions laughable -- but is grounded in his ability to provide the gory bounty in which his subjects delight. Every few solar months, when no more meat remains -- whether because it has been torn into fragments too tiny to scrabble over or simply due to inexorable rot -- Valgul announces a new Time of Bounty, and despatches the fleets of Drazak to raid nearby worlds. These reavers of Drazak seek not riches nor conventional plunder -- only red harvests of gore and cooling blood.
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PostSubject: Re: Fact of the day!   2015-01-20, 11:01

Uuuuuuuuoogh
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Faelwen

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PostSubject: Re: Fact of the day!   2015-01-20, 12:35

I knew this already, though I forgot the names and may well again
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PostSubject: Re: Fact of the day!   2015-01-23, 13:32

- GREY KNIGHTS -
Specialist Ranks - Grey Knights Apothecary
A Grey Knights Apothecary is a specialist officer of the Grey Knights Space Marine Chapter who possesses advanced biomedical and scientific training and who serves as a combat medic and research physician for his Chapter. An Apothecary's role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed. Outside of combat, Apothecaries are responsible for monitoring the Chapter's Neophytes for mutation or flaws in their gene-seed and organ implants and for carrying out the implantation process in their Chapter's Aspirants. The Apothecary is well-versed in the arts of battlefield first aid as well as advanced surgical techniques, cybernetics and bio-engineering. The Apothecary must be as courageous as his fellow Space Marines if not more so, for he must perform his life-saving surgeries in the midst of the battlefield. If a Space Marine is injured, the Apothecary will use his medi-pack, called the Narthecium, to tend to his wounds. Even severely injured Space Marines can fight again with the aid of the Narthecium.
R o l e
Space Marine Apothecaries are charged with maintaining the bodily health of their Battle-Brothers, whether this is monitoring their genetically engineered implants or administering emergency medical attention on the field of battle. Only the bravest of warriors are chosen for this honoured duty, for each must look first and foremost to the health of his companions, and consider his own life as secondary. Apothecaries are at once mighty warriors and selfless servants, and each would fight their way through hordes of vile enemies to reach a fallen Battle-Brother and then transfuse the very last drop of his own blood to save the life of the wounded. The Apothecary's role in a Space Marine Chapter is to serve as both a battlefield medic and a biomedical researcher. Along with being highly trained in the fields of medicine, surgery and medical research, they are amongst the elite warriors in the Chapter. Few Battle-Brothers are as important to the Chapter's future as an Apothecary. It is his task to tend to fallen Battle-Brothers, healing them with his Narthecium, or reclaiming the Progenoid Glands -- and the precious gene-seed within -- with his Reductor should the wounds be too severe. Without Apothecaries, the Grey Knights' genetic heritage would be lost amid the ruin of battle, and the Chapter would cease to exist within a matter of decades. Thus do the Apothecaries receive the foremost guardians the Chapter can provide. On those occasions in which one of the Grey Knights' Apothecaries takes to the battlefield, his protection will be given over to a squad of Paladins.
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PostSubject: Re: Fact of the day!   2015-01-23, 23:05

http://whfb.lexicanum.com/wiki/High_Elf_Navy

To lazy 2 rite
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PostSubject: Re: Fact of the day!   2015-01-23, 23:07

- DEATHWATCH -

Watch Fortress Erioch

Watch Fortress Erioch is a notable Watch Fortress of the xenos-hunting Deathwatch based within the Jericho Reach of the Segmentum Ultima. Within Erioch the Deathwatch's Kill-teams train and prepare for coming missions. Watch Fortress Erioch combines the functions of a command centre, keep, archive, garrison and more. The Watch Commander often coordinates the monitoring of a hundred different threats; or his attentions might be focused exclusively on one single, overriding concern towards which all of his and his Battle-Brothers' efforts are turned. The commander is assisted in his duties by a cadre of specialists, some of whom are Space Marines, such as Techmarines, Apothecaries and the like, while many more are normal humans who are the equivalent of Chapter Serfs who have been assigned to the Deathwatch by the Inquisition's Ordo Xenos. Erioch is also home to all manner of Astartes training facilities. In vast domes, unique environments can be recreated in which the Battle-Brothers can perfect their battle drill and rehearse their missions. Some of these domes have been stocked with life forms, such as Death World flora and fauna, in order to create the most realistic training conditions possible. It has even been known for captured aliens to be set loose in the training domes, to be hunted down by the Kill-teams in deadly mission simulation exercises. At the heart of Erioch is to be found a sealed vault, known as the Omega Vault, which contains the most sensitive and valuable of assets available to the Inquisition in the Jericho Reach -- and perhaps the galaxy.
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PostSubject: Re: Fact of the day!   2015-01-24, 09:08

- Defence of Hermetica -
The Defence of Hermetica took place in from 659-760.M41, between the Imperium and a warhost of Word Bearers led by the Dark Apostle Leyak the Devourer.
The Hive World of Hermetica, capital of the Chonma Sector in Segmentum Solar, came under attack from a massive Mutant horde numbering in the millions, led by the Dark Apostle Leyak the Devourer in 659.M41. The Chaos forces arrived from the Warp aboard a colossal Space Hulk designated Nightmare Paradox. Although Hermetica was well-protected, the sheer scale and suddenness of the Chaos attack saw the system's outer defenses overwhelmed. The transcontinental Hives of Hermetica were soon battlegrounds, besieged by the Chaos forces.
The Minotaurs were the first outside force to respond to Hermetica's pleas for aid, using their fleet's firepower for cover and cutting off the invaders from orbit. They quickly landed at the main Chaos foothold on the planet, centered on the Basilica of Saint Lehsor the Anchorite. The Minotaurs'assault was devastating and indiscriminate, and after heavy bombardment of their landing zones they used their armoured forces to smash through the Basilica's central plaza heedless of the cost. The Minotaurs' advance was relentless, blasting apart any strong point they encountered and driving back not only the enemy, but also thousands of trapped civilians attempting to flee the carnage but having nowhere to run to.
The main cathedral complex itself was soon encircled and bombarded by Thunderhawk gunships, with the Minotaurs showing no concern for damaging the ancient and revered structure. Into this storm of debris and ash, Terminator squads of the Chapter led by Chapter Master Asterion Moloc attacked to wipe out any survivors. Fighting their way into the depths of the basilica vaults, it was Asterion Moloc who slaughtered the Possessed Chaos Space Marines that formed Leyak's personal retinue. Moloc then struck a mortal blow to their mutated master, but before the Dark Apostle could be struck down he escaped into the Warp by sorcery.
The degenerate mutant tide fought on, but was now leaderless and quickly beaten back. By the time the Imperial Guard 17th Battle Group from Necromunda arrived to purge the planet of Chaos taint, the mutant hordes were mostly defeated. However the Imperial Navy escort ships used Nova Cannons to blast apart much of the Nightmare Paradox, whose remains still occupy a quarantined orbit around the planet, awaiting examination by boarding teams of Grey Knights.
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PostSubject: Re: Fact of the day!   2015-01-25, 18:53

Many ships in the Imperium have them. The Nightmare Holds. Entire sections of ships that have become uninhabitable for the average human, or simply abandoned for one of many reasons. In these dark, closed off parts of the ships, life still thrives. Humans devolve into monsters, flora and fauna mutate to fit their new environment, and the warp itself can taint these places. Nightmare Holds tend to be sealed off, but every now and then a ship slave may try to enter in search of freedom from their masters… And they will find that there are thousands of untold horrors waiting in the dark, and they will wish they never left their work station.
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PostSubject: Re: Fact of the day!   2015-01-25, 18:57

Wazzat
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PostSubject: Re: Fact of the day!   2015-01-25, 19:33

your mum
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-25, 19:36

Cheeky.










I'm gonna end you.
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PostSubject: Re: Fact of the day!   2015-01-25, 19:44

MMMMMMMMMMMMMM
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PostSubject: Re: Fact of the day!   2015-01-26, 11:57

- IRON HANDS -
The Forgechain
While the Iron Hands use skull-studs to denote long service in the same manner as other Chapters, in recent years greater value has been placed upon the strange augmetic known as the Forgechain. Taking the form of a series of augmetic vertebrae, each linked to the next by complex strands of neural relays, the Forgechain quite literally puts steel in each Battle-Brother’s spine. Each new vertebrae torn loose and replaced represents the Iron Hand's acceptance into another Clan Company. Each company forge their own links from their own chosen materials, the better to reinforce the recipient's new allegiance. Clan Dorrvok, for example, use unadorned steel to form the first vertebrae for each of their newly-blooded Scouts. Clan Sorrgol's vertebrae is formed from a finely tooled galvanite alloy, while that of Clan Company Raukaan is black sigilanium veined with Theldrite circuitry. It is said that the Forgechain serves to remind its owner of the bonds that bind the Chapter together and the unbreakable strength they gain through unity. Yet there are those who believe its true purpose is to echo the chains that Ferrus Manus first bound around the fiery hearts of the Iron Hands, and that it serves as a reminder to all that true strength lies in restraint.
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PostSubject: Re: Fact of the day!   2015-01-26, 12:14

Because ruk you lel

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PostSubject: Re: Fact of the day!   2015-01-26, 12:35

The forgechain sounds cool.
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PostSubject: Re: Fact of the day!   2015-01-27, 13:32

new fact...I can't be arsed to think of something intresting...Any suggestions/requests?
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cow-man

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PostSubject: Re: Fact of the day!   2015-01-27, 13:44

How about some cool named daemons.
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PostSubject: Re: Fact of the day!   2015-01-27, 13:57

but dey fegits
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PostSubject: Re: Fact of the day!   2015-01-27, 14:05

Kkk
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Faelwen

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PostSubject: Re: Fact of the day!   2015-01-27, 14:16

OOC and unlike your topic mine runs on a near inexhaustible source of material!
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PostSubject: Re: Fact of the day!   2015-01-27, 22:12

- Momentous Characters Of Warhammer 40,000 Universe -

Castellan Garran Crow, warden of the Blade of Antwyr.

Garran Crowe is a Castellan of the Grey Knights Space Marine Chapter and a notable hero of that elite unit of Astartes. Castellan Crowe is both head and Brotherhood Champion of the Purifier Order. A nobler exemplar of the Grey Knights would be impossible to find -– by the measure of the Grey Knights.It is well that this is so, for Garran bears a burden greater than any of his brothers: the Blade of Antwyr, a cursed relic of unimaginable evil that continuously brings him into both physical and spiritual peril by tempting him with Chaotic promises of power or seeking to bind his will with black sorcery. Even so, Crowe must be forever on guard, for the sword's sibilant whispers echo endlessly through his mind, offering to add its strength to his own in the pursuit of victory. Many men would embrace such a chance, thinking their will would be strong enough to control the sword. Yet no matter how dark the hour or desperate the battle, Crowe has never succumbed; his thoughts and actions are his own. He is the warden of the blade, incorruptible and inviolable, and will remain so until the day of his death. Some of the Grand Masters believe that Crowe embodies a dormant strain of the Chapter's gene-seed, a piece of the Emperor that has awoken and taken root within him. It is this quality that grants Crowe a unique perspective on the world, as he does not see Chaos as others do. To Crowe, the Immaterium is as water flowing over reality, cool and deep, with Daemons flitting like shadows beneath its surface.
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PostSubject: Re: Fact of the day!   2015-01-28, 02:35

Cool, do Raven Guard!
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PostSubject: Re: Fact of the day!   2015-01-28, 12:07



Dug up a picture of 2nd ed crons or so

Pimpin...and which raven guard would you like me to do? Characters? General background? A specific engagment...If its the last one I know exactly the one to do...heheheh..The one where the iron hands sacrificed a entire company of them to get a ork wierdboy boss leading a wierd wagh into the right position needed..next thing you know, death and flame everywhere..I love iron hands
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PostSubject: Re: Fact of the day!   2015-01-28, 19:03

Whatever you want!
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PostSubject: Re: Fact of the day!   2015-01-29, 09:12



Okay, I will look up some cool stuff about them
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PostSubject: Re: Fact of the day!   2015-01-31, 17:03

Solitaires are Harlequins who have, through some means, lost their souls. At death they are doomed to be claimed by Slaanesh. Only through a gamble by the Laughing God can they be saved.
They are outsiders, even among the Harlequins, and roam the universe alone, occasionally joining a masque for a single performance or battle as the fancy takes them. They almost always fight as individuals. In the Harlequin masques, they play the part of Slaanesh, as all others who attempt to play this part are driven mad by the experience.
They seek out Eldar considered promising and able to survive the trial that all Harlequins must endure. Though they are capable of speech, it is said that any who hear them speak are cursed.
The Solitaires are combat monsters, a dazzling blaze of light and colour that leap, spin and attack with blinding speed. As they are without souls, psychic powers have no effect on them, and they are completely fearless. All who stand in their presence are filled with an uneasiness, and somehow sense that they are with a being who should not be.
Solitaires are among the few that can freely enter the Black Library of Chaos.

None, even amongst the Harlequins, know the limits of the Solitaire’s abilities. Tales exist of these supernatural killers running up sheer fortress walls, spilling from the shadows inside locked bunkers, even slowing time itself. For any who stand in the Solitaire’s way, death is destined.
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PostSubject: Re: Fact of the day!   2015-01-31, 19:28

Haha! eldar can lose their soul!
My character doesn't break the fluff!! Yay me!
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