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 Consortium Rewrite

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Chapter Master Arken

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PostSubject: Consortium Rewrite   2015-03-16, 00:01

Alright, for those of you who care/won’t horribly mock or otherwise insult me, this is my “first edition” rewrite of the Consortium. Yes, a rewrite. I’m remaking them entirely. Gone is everything about them prior! They will be a completely different entity this time around and will hopefully be more balanced as well. For some of these entries, I’ve tried to give the lore a propaganda/religious dogma/corporate ad vibe. Here’s hoping I succeeded. I will be adding to this as necessary and this is now currently here for feedback. I'm not sure when I'll get back to using them proper, but I assure you, this will happen.



Background: The Consortium is an alliance of corporations, star systems, and groups formed after the fall of the Corrupter, a being known for the subjugation of the systems that would later become the modern Consortium. The Corrupter was a master of extra-dimensional beings and other dark forces whose sheer power bent the will of his foes and broke them. This nebulous being was also said to have been blessed by cruel gods with cruel machinations, but any evidence to support these claims can only be found in myths, and the Five have never spoken freely to the Disciples in regards to the nature of the Corrupter’s supposed “masters”. The Consortium itself is loosely governed and arbitrated by a council of its member groups with the four most powerful performing senate-like functions when needed. Outside of the council, the various groups are often left to their own devices and govern themselves. Worth noting, is that psykers are highly disdained amongst the Consortium, and are euthanized at birth, and even the usually tolerant and forward thinking Yutegans agree that this is the best method for dealing with psykers. After all, just one brought forth the Corrupter.

Background, sub-section 1, the parties of influence (colloquially referred to as “the big four” by smaller members of the Consortium):

Templum Security – Headed by Commander Tecumish Jorkun, Templum Security is the premier private military contractor of the Consortium. Nowhere else will finer soldiers be found in the galaxy. Their troops consist of hardened veterans groomed from the ranks of other groups or raised from birth in the hellish training gulags on Templum’s capital world of Khasak. These corporate mercenaries are always willing and ready to fight, so long as a prospective client can afford the cost of hiring such soldiers. Templum troops are extremely well equipped and their equipment quality is often only rivaled by that of Yutega University. However, Templum troops are unrivalled in skill and tenacity, making them deadly opponents and leaving many not wanting to face them in combat. Templum forces are the most religiously diverse, with many believers and non-believers amongst their numbers. Templum was founded in the wake of the Corrupter’s defeat and was comprised of veterans of the war. Sadly, Templum has a shady history at best as their militaristic outlook has caused unending controversy with other groups. While the average Templum soldier (even those raised in the gulags) could be considered no different from a regular person, with some arguing perhaps more moral and less prone to needless violence due to their upbringing and experience, there has been a share of problems. The greatest is perhaps the slaughter of a refugee fleet shortly after the Corrupter’s fall. The refugees refused to pay tribute to move through a Templum controlled system, and the local fleet commander destroyed them in retaliation. Despite this, it is not uncommon to hear of off-duty Templum soldiers stepping between thugs and their victims, where Retrovoso and Yutegan troops may not intervene, either because it is not part of their job or the threat is logically too great for a single, unarmed soldier to contend with respectively.


Yutega University – Yutega University was founded by Doctor Omun de Prycos. Omun was a forward thinker, always looking for the next great innovation. Following the end of the turmoil that occurred after the defeat of the Corrupter, Omun founded Yutega to help the then fledgling Consortium rebuild. However, as Omun watched the other fledgling groups, he noted their harsh methods of restoring order, and that the mysterious beings who called themselves The Five, seemed to be doing little about it, especially when Templum massacred a refugee fleet for refusing to pay a simple toll. Thus, Omun swore off any form of gods and turned to logic and science as the only true answer to the many things that plagued man, and there are still few believers amongst the Yutegans to this day (which the Lord of Flames considers both saddening and ironic, as being a god of science, he would be more than happy to assist those who would once again make science a tool for benefitting mortals). Despite this, Yutega is recognized as place for free thinkers and those that value the individual and personal freedoms, as opposed to the soul grinding bureaucracy of Retrovoso Corporation or the warmongers of Templum. The advances of Yutega are legendary and their accolades are many. The average Yutegan has a far above average life span, and thanks to their technology enabling them to live such long lives, Doctor Omun himself is still heading the university. Yutega troops tend to have above average training, but far from rival the skill of Templum’s forces. Their equipment, much like everything else about Yutega, is cutting edge, giving their troops the staying power they need to meet most foes in battle. It doesn’t hurt that Yutegans are highly intelligent compared to their rivals and are highly logical for humans. Yutengas also field more cybernetically enhanced soldiers than any other group, further giving their troops an advantage in battle, but they disdain genetic modifications as such alterations can be unstable, or even monstrous. Any rumors stating that Doctor Omun and the University are creating transhumans via uploading human minds into robotic bodies or otherwise creating advanced biomechanical entities are completely unsubstantiated.


The Disciples – The Disciples are the most devote followers of the Five. They trace their lineage back to the few who were first contacted by the Divines, and were touched by their Grace. The Disciples are the most zealous of any group, be it large or small. They are the warriors of The Five and are their first instruments on the mortal plain. When they take to the field for battle, the Disciples use an odd mix of modern weaponry, melee weapons, and zeal to a strange yet potent effect. Knights, girded by their faith, will stand their ground against even the largest Ork hordes. A Tender will use the power of the land to protect themselves and slow their foe. The Disciples are split into five orders:

-The Coruscate Knights, devote followers of the Lord of Light, noble healers and warriors alike, they do not turn away those in need of aid. The Knights are the most vocal of all the orders and the most likely to be the center of controversy, even if their intentions were good. The Knights are often disliked by traditional military leaders due to their bravado and demand to “face the enemy in honorable battle, as per the dictates of the Lord of Light”. Due to this, it is not uncommon for Yutegans to consider Knights to be uneducated barbarians are keen to take advantage of them, preferably in a way that results in the Knights being used as a distraction or meat shield for Yutegan forces.

-The Tenders, the disciples of the Lady of Earth, mediators, healers of worlds, and spies alike, the Tenders are perhaps the most enigmatic of the orders. They also have penchant for genetic modification as a means of healing people and the land. The Tenders are humanists in many ways. They are kind, tolerant, and open minded, yet they have their share of flaws. Their genetic modification can be taken to concerning extremes, and there are rumors that there are those higher in the order who seek to “remove” those they consider “impure” and “harmful to the land and its inhabitants” with the help of their genetics technology.

-The Afreet, servants of the Lord of Flames, thinkers and inventors, they are the most passive of the orders in terms of direct action, but their experiments are more flamboyant then even those of Yutega. Although they have tried to approach Yutega University, each time they have been rebuffed. Further, where Yutega is restrained, logical, and conservative about their research methodologies, the Afreet are driven by their passion and natural urge to create. This has had the unfortunate side effect of some Afreet creations being more dangerous than useful, or even potentially vile, especially where fusing man and machine are concerned.

-The Mariners, servants of the Lord of Storms, they are the most skilled navigators in the galaxy and excellent admirals. They are also well known for their love of the various artistic fields and joviality as per their lord’s domain. A Mariner is at home in space, and is happiest there and nowhere else. They are perhaps the only order to not have been the center of a major controversy as the Mariners live simple lives and are content to be left to their ships and their art.

-Finally, the Aberrants are the smallest and most mysterious of the orders. They are the followers of the Lord of Darkness. They are the only ones to claim to know his will, and even then it is rumored they do not know all that their lord intends. They are the least trusted of any of the orders, and possibly for good reason. Where others like the Tenders are merely continue to listen and spy, the Abberants will kill and maim as well. Where the Mariners are jovial, the Abberants are reserved and silent. Where the Knights are noble and virtuous, the Abberants strike from the shadows. Few will see the Abberant that killed them, and even fewer can boast of having survived an encounter with an Abberant.


Retrovoso Corporation – The Retrovoso Corporation is the largest corporate entity within the Consortium. With the power vacuum created by the fall of the Corrupter, enterprising minds jumped to the challenge. Harvar Retrovoso was one such mind. Harvar recognized the need for a strong economic backbone and was determined to forge it, and thus was the Retrovoso Corporation founded. After struggling for many years to keep his fledgling company afloat, Harvar finally managed to secure his companies’ future and dominance with the advent of the nano-tech workshop, a facility that allowed the construction and perfection of goods and equipment on a nanoscopic level. Although this brought his corporation much wealth, it is not widely seen outside Retrovoso territory, as the workshops themselves are expense to construct and maintain and require highly advanced degrees in engineering to properly operate (which has led to a strange relationship with Yutega at times, as many Yutegan engineers are contractors with Retrovoso despite the former group’s reservations about the corporate giant), leaving many other groups to rely either on purchasing their equipment from Retrovoso, or producing it themselves using the production facilities and methods that existed during the war with the Corrupter, both of which can be expensive or inefficient respectively. The corporate giant is both known for its charity and philanthropy programs as well as its bureaucracy. Despite Harvar’s best efforts during his long life, the corporate giant could not totally stave off the bureaucracy associated with such entities, and as such aid shipments being misplaced or money designated for charity being laundered by a corrupt executive are not uncommon events in some places. Despite these problems, Harvar’s company is still a capitalist giant and a creator of jobs across the Consortium. Retrovoso troops are the most average of all the big four. They have what the Consortium considers to be average training and average equipment. Despite this, Retrovoso forces suffer no real penalties. They are generalists, masters of none and jacks of all trades.


Weapons:

Excerpt from a Templum orientation pamphlet: All Consortium weapons are Gauss guns, or coilguns, which use magnetized coils to accelerate armor piercing, flesh-rending kinetic spikes to Mach three, allowing the weapons to pose a threat to targets such as Space Marines.

CSI-1 sidearm: The CSI-1 is the standard issue sidearm of Consortium forces. It is primarily a last resort weapon, but is capable of penetrating Imperial Guard and Space Marine scout armor.

CSI-2 rifle: The standard issue rifle of the Consortium is a reliable, accurate, and powerful weapon capable of penetrating powered armor. There have been reports of single shots being enough to penetrate ceramite armor and kill Space Marines, but the general consensus is that it takes at least several direct hits to vital areas of the body for the CSI-2 to quickly kill a fully armored Space Marine. Regardless the weapon is viable counter to the Imperial manufactured mutants and Consortium troopers are to consider Space Marines priority targets and eliminate them with the utmost speed and extreme prejudice.

CSI-3 sniper rifle: The CSI-3, colloquially called the “thunderhead” due to its loud report, is a potent anti-material rifle capable of penetrating light vehicle armor. It is a proven and reliable anti-armor system and is capable of instantly killing even powered armored targets, but it requires a highly trained operator to use properly or without risk to the operator themselves (due to the high recoil of the weapon), limiting its widespread deployment.

CSI-4 anti-armor launcher: This anti-armor weapon system uses magnetic coils to deliver an explosive payload designed to eliminate armored targets. At current, it is believed that the system will prove itself to be effective against most mainline combat vehicles, but operators should take care to not engage heavier vehicles such as an Imperial baneblade with this weapon as it does not have the power needed to penetrate the armor of such a target.

CSI-5 squad support weapon: This portable LMG is a common sight amongst Consortium fire teams. Its high rate of fire combined with its high armor penetrating capabilities makes it a must when fighting well armored targets as it is capable of more easily penetrating Space Marine armors compared to the CSI-1. However, as with most weapons of this type, it suffers from poor accuracy and long reload times.

CSI-6 heavy support cannon: This support weapon variant fires heavy kinetic spikes at an extreme rate, allowing it to threaten even light vehicles and some grades of terminator armor. However, its size means it can only be deployed as an immobile weapon turret, a support weapon requiring a trained weapons team to move and use it, a vehicle mounted weapon. Alternatively, assault troopers can use the weapon with the help of their powered armor, but it is still relegated to a support role.

CSI-7 flamer: The CSI-7, colloquially referred to as a “drake”, is a flamer commonly deployed by Consortium forces as a means of forcing enemy units from entrenched urban positions. It is capable of easily bypassing Imperial flak armor, but is less effective against carapace armor and is useless against powered armor. CSI-7 operators are encouraged to be careful with the drake as the weapon is reputed for being over pressurized, resulting in the flames spreading further than intended.

Weapons, sub-section A1, weapons only operable with the assistance of powered armor:

CSI-8 battle rifle: The CSI-8 is a weapon designed to be used in conjunction with the CSM-2 powered armor. The rifle is nearly impossible to properly use outside of a suit of CSM-2 armor, but its requirements are made up for by its accuracy, rate of fire, and stopping power. The CSI-8 is capable of effortlessly penetrating standard Space Marine powered armor, making the CSI-8 a preferred counter to even veteran Space Marines. However, against terminator or comparable armor (such as the CSM-2 itself), the CSI-8 is as effective as the CSI-2, generally requiring several shots to vital areas to kill a Space Marine in terminator armor, but there are reports of single shots being enough if properly targeted or otherwise “lucky”.

CSI-9 heavy flamer: The CSI-9 is simply a larger, more powerful version of the CSI-7. The flames produced by this weapon burn with greater intensity, allowing it to pose a threat to standard Space Marine armor.

CSI-10 Vulcan rifle: The CSI-10 is a dual heavy support weapon/heavy rifle featuring a rotating triple barrel design to facilitate cooling due to the rate of fire. Unlike its Imperial counterpart, the assault cannon, the CSI-10 is designed to be handled as a rifle. However, it does suffer from severe overheating if fired for prolonged periods of time without proper cooling, even more so than its Imperial counterpart due to the heat buildup in the coils of the weapon, and to allow for its dual use, the CSI-10 also has a lower ammunition capacity per magazine. To make up for this, the CSI-10 is capable of being aimed with the same accuracy of other rifles, allowing its operator to pose the same threat that an assault cannon equipped terminator would.

CSI-11 sniper rifle: Nicknamed “The Harpoon” due to the size of the projectiles the weapon fires, the CSI-11 is a heavy duty anti-material rifle designed for use against heavy powered armors and light to medium vehicles. The weapon has been documented to reliable kill medium Imperial armor while also posing a grave threat to Imperial Space Marine terminators. Operators are to take care when using this weapon, as there are reports of Imperial forces using the report of the CSI-11 to locate Consortium forces, as the weapon is most commonly deployed by assault troopers and select veteran regiments or any other forces that would form the spearhead of an assault.

CSI-12 rocket launcher: The CSI-12 is a step up from the CSI-4 as it is capable of penetrating the heavy armor of both powered armor and heavier vehicles such as the Imperial Leman Russ, provided the shot connects to a weaker part of the armor. Operators are advised to avoid a frontal assault on such a target unless there is absolutely no other option as there have been multiple reports that the penetrator warhead is not capable of overcoming the Leman Russ’s frontal armor without an orchestrated barrage. Space Marine vehicles such as the Predator, however, do not share the Leman Russ’s endurance and the CSI-12 has proven itself to be more than capable of swiftly killing Predators with little danger to Consortium soldiers. Please note that this is not an indicator of threat level. The Predator is designed for lightning strikes whereas the Leman Russ is built for defensive warfare. Regardless, the use of a CSI-12 against a Predator is not a guaranteed kill and operators are still advised to use caution around Space Marine targets.


Armors:

CSM-1: The CSM-1 is the standard issue armor for Consortium troops. It is a light weight plate armor made from Hyrieum alloy and is capable of stopping shots from Gauss rifles. The armor provides protection to the head, torso, and joints of the arms and legs, but is not a self-contained suit, as the cloth fatigues under the armor plainly visible where there are no armored plates. Further, helmet provides a heads up display to keep soldiers informed about their own status, as well as the status of their squad. Testing has proven it effective against bolter class weapons, but troops are still encouraged to take cover as even Hyrieum will buckle under intense stress, especially where combat damage is concerned.

CSM-2: The CSM-2 powered armor is one of the most widely deployed power armors in the Consortium. However, its use is limited to veteran units and specifically designated elite assault trooper regiments. Further, this armor is made of highly refined Hyrieum alloy, rendering it more durable than Imperial terminator armor, but also more expensive to produce than the CSM-1, further preventing it from being given to every Consortium trooper. Finally, although the armor itself is more durable than terminator armor, weapons that will penetrate terminator armor will still penetrate the CSM-2, but with greater difficulty. It should also be noted that although the CSM-2 may survive such assaults relatively intact, the occupant may not be so fortunate. Templum fields the largest number of assault troopers and this armor, making Templum forces the best counter to veteran Space Marine forces.


Vehicles/Aircraft:

Mk-23 “Albino” battle tank: The Albino is the mainline battle tank of the Consortium. Its heavy armor combined with its CSI-90 “Tusk” heavy Gauss cannon makes it well suited to directly combating Imperial Predators and Leman Russ tanks while its turret mounted CSI-6 and coaxial CSI-5 help deal with hostile infantry.

Mk-28 “Jaeger” heavy tank: The Jaeger is the bigger cousin of the Albino. Armed with a CSI-150 exterminator cannon, the Jaeger is nearly unrivaled in firepower and is heavily armored to match its fire power. Further, the Jaeger sports several heavy anti-infantry weapons, but its size and armor make it slower than the Albino, requiring that the tank be manned by an experienced crew. Despite this, the armor is thick enough that most attacks bounce off harmlessly, and there is evidence to suggest that even Leman Russ mounted plasma cannons are a minor threat to a Jaeger in a direct fight. Regardless, commanders are advised to be careful when fielding Jaegers as the vehicles and their crews are valuable assets.

Mk-15 “Komodo” APC: The Komdo is a fast but reliably armored APC armed with several CSI-6 and CSI-5 weapons to provide support against enemy infantry. The vehicle also features firing ports to allow infantry inside the vehicle to fire upon hostile forces.

Mk-7 “Huntsman” anti-air vehicle: The Huntsman is armed with surface to air missiles designed to eliminate any hostile aircraft that stray within effective range. It is also armed with a CSI-5 but it should be kept out of direct combat for obvious reasons.

Mk-10 “Lombard” artillery tank: As its name implies, the Lombard is a long-range tank equipped with a heavy Gauss artillery gun mounted on the chassis. The Lombard is comparable to the Imperial Basilisk, but with somewhat longer range.

Mk-12 “Eagle” strike craft: The Eagle is a dual purpose aircraft designed to fill both the role of an aerial superiority fighter and gunship. The aircraft’s design allows it to use thrusters so that it can operate as both a VTOL and traditional fighter craft. Thrusters built into the vertically oriented wings allow for VTOL-style movement, while thrusters built into the rear of the craft allow for the craft to be used as a jet fighter when hostile aircraft are in the AO.

Mk-13 “Medusa” Superiority Fighter: The Medusa is a craft designed to wrest control of the sky and space from hostile forces. The Mk-13 is equipped with duel gauss Vulcan guns for the purpose of engaging hostile craft at close range. The Mk-13 also comes equipped with several computer guided air-to-air missiles for when hostile targets are outside the effective range of its guns.

Mk-30 “Colossus” battle mech: The Colossus is heavy combat mech designed for heavy urban combat with a weapon mounted on each arm and shoulder mounted weapons. The Colossus is equipped with a CSI-6 heavy support cannon to eliminate light vehicle and infantry threats on one arm while the other is equipped with a heavier variant of the CSI-90 cannon. The mech also features shoulder mounted missiles to deal with aerial threats. The CSI-6 can be swapped with a larger variant of the CSI-7. The mech also features a jump pack of sorts to allow for faster movement over a short distance or quick relocation to a more advantageous position.

Mk-50 “Arachnid” heavy combat walker: The Arachnid is a multi-legged combat mech designed for heavy frontline combat. The Arachnid is armed with several patrol craft grade secondary Gauss cannons, and as such will devastate most traditional armored units and it dwarfs Colossus class combat mechs by several factors. The size of the Arachnid places it somewhere between standard combat mechs and titans, although it is theorized its ship grade armaments could pose an appreciable threat to lighter Imperial mechs such as the Warhound. The Arachnid also features several anti-air systems in the form of surface-to-air missiles and Gauss flak cannons, but otherwise lacks anti-infantry weaponry should hostile saboteurs manage to close with the mech. The Arachnid is roughly the size of an Imperial knight and is equally well armored.

Mk-80 “Kraken” anti-gargant mech: The Kraken is the only actively deployed Consortium anti-gargant mech variant, largely due to its time proven reliability and relative production cost when compared to other models. The Kraken, like the Arachnid, is multi-legged and heavily armored. Also like the Arachnid, the Kraken features several craft grade secondary Gauss cannons, but where the Arachnid uses patrol craft weaponry, the Karken makes use of weaponry from larger craft, allowing it to rival gargants and Imperial Knights in firepower. Finally, along with its anti-air defenses, the Kraken is equipped with heavy anti-infantry weapons, but commanders are still encouraged to eliminate any potential enemy saboteurs before they can close with a Kraken. Kraken’s are slightly larger than Imperial Knights and are equipped with slightly heavier armor as per their battlefield function.


The Five: The Five are the divine beings who arrived during the height of the Corrupter’s power, as the final pockets of resistance were being crushed. Along with them, they brought the Brotherhood, a forgotten group of asteroid miners turned deadly combatants. With their power, they granted the faithful boons to help them combat the minions of the Corrupter. When things seemed to be at their most grim, The Five set their own divine warriors upon the machinations of the Corrupter and his supposed dark gods. The Lord of Light sent his Angels into battle and they clashed the Corrupter’s own creatures. The Lady of Earth’s Warders forced the ground itself to open and swallow the Corrupter’s hordes. The Heralds of the Lord of Storms drowned their foes in the very lifeblood of the worlds they had conquered. The Living Flames of the Lord of Flames scorched the vile ones and reduced them to naught but ash. And the Shades of the Lord of Darkness struck fear into even the greatest of the Corrupter’s minions while their master divined their next moves from the many different threads of time. But that was long ago, and the Five no longer intervene as they once did, and contact from even their servants has grown spare in recent centuries. No one knows why, but The Five do, and it is known only to them. They dare not intervene like the Dark Gods do, not matter how much they would like to do so, for they fear becoming that which they hate.

A note on the non-human followers of the Five: The Five’s non-human followers are many and varied, and like their human followers, they are all inhabitants of the Materium. There are the Dryads and Treants of the Lady of Earth, the Fire Elementals of the Lord of Flames, the Air and Water spirits of the Lord of Storms, the Angels of the Lord of Light, and the “True Aberrants”, as they are called, of the Lord of Darkness. Each of them are loyal followers of their respective lord, given sentience and sapience by their will. Unlike the Five however, their non-human followers are not as constrained by the same rules that bind their lords, and as such it is not uncommon for their non-human followers to mingle with humans, and they are a common site on Disciple worlds. Each god has more unique non-human followers, such as the Lord of Light’s archangels, individual beings of great power. Perhaps the most infamous of these beings is the Archangel Michael. Reputed for his skill in battle, his power, and his ability to arbitrate, he is the patron of soldiers and those who seek to maintain peace and defend the innocent. Some say he is the most powerful non-human follower of the Five, and others still say that he is an independent being, a being that was old when the Five were young. However, there is little evidence to substantiate the latter claims, and such views are largely considered heretical…...

/Highlight colored dot.
C:/*Dot highlighted*

*Hidden seal deactivated. Accessing forbidden records.*

*Sealed by order of the High Aberrant*

Material disturbance intercepted by seers on [date redacted]. Local star formation disrupted. Source seemed to have been a conflict between the Lord of Light and another entity.

Transcript is as follows:

Light: Damn you!! You always interfere where you have no business interfering! We have rules in place for a reason and you of all being should understand this! Do you want to become like the Dark Ones, or the Ctan, or any other multitude of entities?

???: I interfere because no one else will!! I remember a time when gods had backbone and did what was right instead of hiding in the shadows and manipulating the mortals like puppets!! Without them you and all the rest would be nothing! If you will not lift a finger to save them then I will!

Light: But the Pact-

???: Means nothing to me. It does not bind me as it does you and your siblings. I remember when you and Darkness would fight side by side to protect mortals from horrors that they were not yet ready to face, and now look at both of you! You are practically children who would wet themselves at the thought of direct confrontation!

Light: Insolence! *Light raises his mace and prepares to strike the offender* I should destroy you for the mere thought- *With one swift motion, the offender severs the head of Light’s mace before impaling the Lord in the gut.* Cretin!! Damn you, Michael!! You’ve gone too far this time!

Michael: No. No I have not. We both know this is not the first time I have wounded you, but this is the last time I let you constrain me. You have seen the bloated monster that has enveloped the galaxy. You have seen many more like it. I have seen far worse. When you were still learning how to cast fire from your fingers, I watched as the Old Ones rose to power. I watched as they perished and birthed Chaos. I watched as the Eldar fornicated themselves to near extinction. And now, I will watch no more. In the past, I was too indirect, or worse, I took no action at all. Perhaps my greatest sin was giving that fool a messianic complex. I should have known better. Men like him always believe they know best, and look where that has gotten the galaxy. He focused more on his precious secret project then he did educating his people, and look what happened! He even went as far as to create an Inquisition, the damned fool! He saw what the Spaniards did. You’d think he of all people would be a student of history. His empire was a bloated corpse, a parody of what it could have been, and all before his own son maimed him. I will not sit idle any longer. You already allow your lesser followers to interfere directly. What makes my case so different? I’ll tell you why. You fear me showing the galaxy how weak gods have become. You fear me becoming a driving force that upsets the status quo. It is time you learned once again what fear was, my lord. The galaxy has changed. Its inhabitants, like me, no longer have need for your kind. You have grown fat and idle on the generosity and faith of others. You fear becoming the Dark Gods, when in essence, you have already become them. Like them, you leech off of and manipulate your followers. This ends here, and it ends now. As in the myths of old, Olympus will crumble, and you and all the rest will be buried in its ruins.




The Tragadon:

Background: The Tragadon are a race of reptilian omnivores that originated on a densely forested world. Standing slightly taller and wider than the average human, the Tragadon have digitigrade legs and a tail that they can control with ease. Originally a feudal society, the Tragadon suffered a severe schism as they expanded into space. The nobles, who always favored tradition and stagnation, staunchly opposed the exploration and colonization of space while the more rebellious serfs leapt at the opportunity to escape the feudal lords. Thus began a great migration from their homeworld, the serfs leaving the stagnated nobles behind. For a time, the former serfs flourished and expanded their domain, inventing new and wonderful technologies. Then, the nobles finally came for their former serfs. The nobles enjoyed some initial success against the Inner Colonies, but were quickly slowed by a united defense. The stalemate lasted for several decades, but the nobles eventually broke through the defenses of the Inner Colonies using new technologies never before envisioned by the colonists. How the nobility acquired battle walkers and potent bioweapons is unknown, but one thing is now certain: They are winning. The Inner Colonies have been almost completely overrun, leaving the less developed Outer Colonies to fend for themselves. They are in a desperate situation, and are looking for a way out where ever they can. Their chance encounter with the Brotherhood may have given them that way out, and they are willing to pay whatever the cost may be.

Technology: Technologically, the Tragadon colonies are somewhat less advanced than the Consortium, and the majority of technology used by the nobles is comparable to that used by the Imperium. This tends to mean that the average Consortium coilgun is somewhat more powerful and reliable than the average colonial coilgun and so on and so for forth for other technologies and equipment. However, the colonies have developed a means of properly shaping carbon nanotubes, allowing the small but durable things to be used in a variety of applications, from armor to cybernetics to structural engineering. Further, they have developed a unique method of FTL: The jump gate. Through the use of non-Warp based portals, Tragadon ships are capable of instantly crossing vast stretches of space. However, until a jump gate is built on the receiving end, jumps can become one-way trips for Tragadon vessels.

A note on Tragadon psykers: The Tragadon, much like many species, have a Warp presence, but unlike many other species, they do not have psykers. Their species has not once showed the evolutionary traits associated with psykers, and as such, the idea of the Warp is foreign to them, as is the idea of psykers in general.

A note on Tragadon armor: Due to the nature of CNT’s, Tragadon armor surpasses even Hyerium plate in terms of durability and protection. It is capable of stopping multiple standard issue Consortium kinetic spikes without any noticeable damage being done to the armor or the wearer. Theoretically, by combing the Tragadon shaping methods with Retrovso nano-workshops and Yutegan nano-formation technology, carbon nanotubes could be manufactured for a fraction of the cost of Hyreium. If this were proven true, the older Hyriuem based armors could be phased out and replaced with armor capable of surviving at least three times the punishment Hyriuem plate was designed to withstand, and that’s without further reinforcement.


Last edited by Chapter Master Arken on 2015-05-10, 21:31; edited 5 times in total
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:42

Wow.......that's really good!!
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:44

1) Aw....I miss your Corgi avatar. ;_;

2) Really? Thanks. Smile Any suggestions? Thoughts?
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:49

ga-flaven
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:49

That was for Himfea to quickly use, Corgi is back now

And for the moment I lack suggestions, it's all well thought out!
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:50

1) Oh. *Squees*

2) Really? What do you like about it? Cause...well...they were kind of broken back on FG. Like. Badly. Ask Gorath if you want PM details...
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:54

The general quality of everything, admittedly I like dystopian settings with corporate giants that literally fight to control the people, using genetically enhance badasses who wear leather trench-coats with badass theme music as they wreck everything in sight. But that's me!

It's all well thought out and doesn't break the immersion of the setting
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 00:57

1) Well, it's not QUITE Deus Ex seeing as how the major groups do some good things, but yeah, there's plenty of negative as well. I tried to make it gray overall. And is the quality really that good? :/

2) I really hope that's the case......especially when compared to the original Consortium....
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:18

I like most things and it all well written, you could go into the science behind the weapons to explain the armour penetration but I already know it so I don't mind.

You could add darker elements to the Consortium, as it does seem very bright against the setting.
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:22

1) Yeah. The science behind Gauss guns isn't really that complicated if you know it. Heck, the major reason we don't have military Gauss guns is because they're just difficult to sufficiently power.

2) True, and I'll work on that, but you may want to reread a few things, like the fact Templum raises its soldiers from birth in gulag-style training camps where only the strongest survive, or the fact that Yutega is creating transhumans/biomechs in the shadows...or the fact that the Tenders genetically modify themselves in horrifying ways and have eugenicist tendencies. Or the fact that even the Yutegans who are the most forward thinking euthanize psykers at birth. Oh sure, it's brighter, and I'll work on that, but for a first edition, this still has some nice darkness to it. Heck, the early edition Tau were FAR from dark so...yeah. I'll work on the darkness, but I like to think there was enough subtle stuff to work for now.
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:27

1) mm, but how many of us actually know it?
Plus explaining the HVAPDS to someone can be a chore.
(high velocity armour penetrating discarding sabot)

2) never said it was too bright
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:30

1) Probably not as many as we think. I'll admit to not being the most up-to-date on my knowledge of Gauss guns but what I do know at least allows me to write them in believable ways. I'm lagging behind on my Gauss research largely because of my classes though. :/

2) Oh. Yeah. I know. Was just pointing out a bit of the darkness. And don't worry. I'll work on it and once I start to RP with this rewrite, the darkness I have written here will hopefully become accentuated.
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:35

1) I know the basics and the drawbacks to modern day use

2) excellent!
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:36

1) Same.

2) Yeah. Will be working on this...hehehehehehehehe...."I want to be able to feel again, even if it is the pain of a bolter round in my heart."
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:44

OOc ok, Gorath brought me here, will read up some more then get back to you
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:45

Thanks, Fae. Smile
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 01:56

alright, aside from the typo right after the "Komodo" well thought out
and this Great Corruptor, you refer to my creation Dark Shadow?
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 02:02

1) Thanks for catching that. Will fix it now.

2) Actually...no. It's referring to an as of yet unseen Chaos Lord but I could look over Dark Shadow's lore again and decide which it is then.
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 02:18

alright, I can accept a Chaos Lord using that title
would also be interesting thinking of which Chaos God would be praised more in the fight of the Corruptor's
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 02:21

I left which god it was unknown on purpose. Anyway, night.
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 02:21

gnight
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 14:13

*the Earth shakes, tides go out of whack, and the sky darkens as the mighty Nazamroth, lord and master of all, awakens from his slumber.... something odd happened....something that has not happened in eons.... someone created a wall.... The newly awoken deity knew what this meant..... it was a challange..... one which it accepted.... and thus, he built the wall of "Varden Codex, 3rd Edition".... He then, with a booming voice that echoes throughout space and time, asks*

......how, if at all, do you intend to fit our factions' common past into this?
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 14:52

Just popping in quickly to answer your question.

Answer: As this is a rewrite, I intend to use them in a full reboot. Thus, everything would be reset and the Varden would basically be re-encountering the Consortium all over again, this time with different results (for example: the Yutegans would be fascinated by them, possibly to an unhealthy degree).

Also, I read your 3rd Edition "Codex" for the Varden...Well played, Naz, well played. You out walled me, this time. ;)
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:11

*mountains crumble to dust as his laughter fills the world.... with destructive power*

....puny mortal.... did you think, even for a moment, that you could outwall ME?! So be it, lesser being... i shall accept your challange.... My mighty armies shall descend upon your despicable humans.... the legions of steel shall make it rain blood (and black holes) on your worlds, and none shall remain from your pathetic little excuse for a faction.... and when the last man is lying on the ground, dying as he is drowning in his own blood, and manages to gurgle "Why?" in a fountain of coagulating vital fluids, i shall lean in close, and whisper into his ear as the spark of life leaves his body: ......I too, have played Pandora: First Contact....
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:19

That was an overreaction just to let me know we both play Pandora: First Contact (which is partially where I got the definitive idea for this rewrite, but still!!!). But yes, when I start using these guys again you'll basically be starting over with HeLaT as far as integrating the Varden are concerned.
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:20

helooooo
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:23

Dont scold me when im being ominous! Geez, the nerve of some people...
anyway, yeah, im up for restarting this..... /dun DUn DUUUNNN/ ....yes, i said it... Naz would actually be willing to do something again!

also, you read the last episodes of TIC? you were gone for quite a while
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Chapter Master Arken

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:30

1) Glad to see you're willing to come back to this. Smile I'll be making a restart thread for the Consortium soon.

2) Yes. Yes, I did. Twas brilliant. Anyway guys, I'll be back later. Was just on to answer Naz's question real quick. See you all in a bit (gotta work on a history paper for a really picky professor).
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:31

*meanwhile in the background, tex makes a saucy grin*
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:34

And I updated the Darkness a little
The 2 additions have been a thought in my mind for a while (the character more so) but the new minion has been around longer in terms of origination time
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:46

Gorath wrote:
*meanwhile in the background, tex makes a saucy grin*

Good luck breaking down the Vista OS again, as you called it...
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:49

i'mma penetrate through all dem firewalls
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 15:55

I still remember make poetry about Tex's choice to go close to human
But it's on Flashgitz and that site's down atm
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:10

poetry? o.O
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:20

Yeah, it was for Tex's choice between remaining an independent AI or accepting a Garden produced body
Really on the spot yet perfect for the occasion
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:20

Varden you autocorrect git
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:31

that was a poem? i dont recall it rhyming... then again, i dont really remember it...
anyway, i doubt you would ever find it, even if FG was working...
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:33

*prepares to break down firewalls with zee power of love*
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:35

"love"? you mean that chemical reaction in human brains that occurs when they think they found a potential mate? unfortunately, the precisely regulated organic components of a varden do not have such deviances for logic reasons
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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:36

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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:38

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Gorath

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PostSubject: Re: Consortium Rewrite   2015-03-16, 16:41

eheheheheheheh
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Local Bat Enthusiast

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PostSubject: Re: Consortium Rewrite   2015-03-16, 17:21

Nazamroth wrote:

Oohhh iron hand
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Shas'O Ar'Kais

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PostSubject: Re: Consortium Rewrite   2015-03-16, 18:54

The Wandering Blue Skin.

A more recent addition to the Consortium's arsenal came in the form of a Tau Expansion gone horribly wrong.

Shas'O Ar'Kais Korst'La'Shi.

A brutal general, a bane to Imperials and even greater a foe to the Necron Dynasty of Atem.

Ar'Kais slaughtered his own ethereal over-watchers, claims of him being slightly rogue beforehand caused High Command to crack down on him.

Even further rumours he was resistant to the Ethereals mind controlling hormones, he felt nothing but hatred to the ethereal caste, so he slaughtered them and rallied his men to take their own piece of the galaxy, only to bump into the consortium.

After a small skirmish, the two forces came to terms, Ar'Kais signed up as a mercenary and privateer of the Consortium.

Some Earth Caste engineers, Fire Caste suit pilots and Gue'Vesa sentinel drivers came up with some bi-pedal mechs.

XV9-2 Shogun Suit: A Close Combat Mech designed to engage Imperial Space Marines, Terminators and Dreadnoughts with a variety of Consortium designed, upscaled close combat weaponry, including some Tau designed proto-types working their way into production.

The Shogun is outfitted with Retro-thrusters so that a suit may back out of a fight when needed, allowing gunlines to whittle down the enemy, before it engages again.
It's design was influenced by Oda culture, the world from which most of the Gue'Vesa hail from.

XV9-3 Celt Suit: Another Close Combat Mech, although it is considered a stripped down variant of the Shogun, lacking as much armour plating, it is more considered a large exo-suit than a Battle suit but is more mass-producable, it is often considered a death wish to charge them across gunlines into close combat, thus they are more often piloted by the insane penal legion force of the Highlanders, the other Gue'Vesa force, led by Lord Commissar McKillwrath.
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Sir BushWookie

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PostSubject: Re: Consortium Rewrite   2015-03-16, 19:13

Heh, nice fluff Shas
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Faelwen

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PostSubject: Re: Consortium Rewrite   2015-03-16, 19:19

McKillwrath

How lovely a name
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Shas'O Ar'Kais

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PostSubject: Re: Consortium Rewrite   2015-03-16, 19:44

OOC: McKillwrath ain't nutin to be fuckin' wid.

Additional: It often that the penal legion will drape these mechs in giant clothes, woven in plaid colours of their various prison gangs, that they maintain to this day and still induct members into.

Often one can only gain initiation by killing another human in combat, those who have claimed an astartes under their belt are often inducted into the McDaddies clan.

Anyone who proves themselves worthy by serving for a decade may be called to join the McKillwrath clan, of which the Commissar assumed direct control over, to this day no-one has attempt to murder a member of the McKillwrath clan, nor has a McKillwrath ever attempted to kill Commissar Davian McKillwrath.
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 19:46

Is Mr. McKillwrath somehow related to Librarian Moarfistin, Reclusiarch Mofo, or Chapter Master Temperus Maximus by any chance? O.o
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Shas'O Ar'Kais

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PostSubject: Re: Consortium Rewrite   2015-03-16, 19:47

OOC: Everything is possible.
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Nazamroth
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PostSubject: Re: Consortium Rewrite   2015-03-16, 20:00

Okay, we have a problem on our hands...
Just a moment ago, i witnessed not only the usual google spybot, but now even a bing one prowling around the site!
We need to do something about them before they enslave us!
They may take our lives, but they will never take, our FREEEDOOOM!!!
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