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 The Horus Heresy (Elseworlds)

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Captain Raeven




PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:35

losing destroyers, getting pyroclasts
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:37

Can I have blood angels.
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Local Bat Enthusiast

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:37

Can I be orc
specifically

burna boy
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:39

BURNA
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Local Bat Enthusiast

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:40

can I be spooga boy
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:43

Heh.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:45

yes you can have blood angels
and gotya raeven, shall we go into detail on each unit's gear?
also stil surprised at normal termies over firedrake termies
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:46

Blood angels plz.
What do.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:47

praetor level or centurion
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:47

Praetor is higher level ain't it?
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:48

it is
it represents wolf lords, khans, chapter masters, lord commanders ect
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:48

That one then.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:49

alright!
terminator or normal
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:49

Normal.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:52

your starting gear is artificer armour, chainsword and bolt pistol
you may also take a bolter, combi weapon or volkite charger
may sswap pistol or combat weapon for
volkite serpenta
plasma pistol
archaeotech pistol
heavy chainsword
charnabal sabre
power weapon
power fist
single lightning claw
thunder hammer
paragon blade

may swap both for a pair of claws
may take melta bombs
may take digital lasers
may make 1 weapon master crafted
may take one of the following
combat shield
refrector fireld
boarding shield
iron halo
may take one of the following
jump pack
bike with twin bolter
jetbike with heavy bolter
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:55

Paragon blade and bolt pistol.
Digital lasers
Master crafted paragon blade.
Iron halo
Jump pack.
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:56

And melta bombs.
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Local Bat Enthusiast

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 18:57

Oiley ollie you should take 2 paragon blades k


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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:00

ok!
you also get 10 squads and up to 3 vehicle units
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Captain Raeven

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:00

okaysss sooo both of my tactical squads will be running standard bolters, with the sergeants using combi plasmas. the dreads, 2 will be geared for close quarters, with the 3rd set up for fire support, twin linked assault cannon and krak missiles. the terminators will be standard, not assault, and will have on assault cannon and heavy flamer. pyroclasts are pyroclasts and the land raider will be of course, a redeemer (flame throwers everywhere!)
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:02

i should point out they have different wargear options
and redeemers didn't exist back then dude
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:05

Alright, I'll probably have lots of troops, so assault and tactical.
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Captain Raeven

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:07

nooooooO!!!! MY FLAME TANKS!!!
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Local Bat Enthusiast

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:07

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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:08

alright, do you guys mind if i do your armies one at a time to keep it simpler for me?
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:08

Sure.
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Captain Raeven

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:16

i shall makes a thing of mine, in detail
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:17

cheers
raeven i'll work on yours first
so tacticals
10-20 man squad
serge can have artificer armour, and the usual ranged and melee options
no one else can have upgraded weapons
any dude can have a combat weapon in addition to their pistol and bolter
or swap their bolter for a combat weapon
pyroclasts are a 5-10 man squad with pyroclast flame projectors, artificer armour, combat blades and grenades
any can have melta bombs
the serge can have a power weapon or fist
the dredds are 1-3 in a talon
each have a combat weapon with twin bolter and a twin heavy bolter
may swap the twin heavy bolter for
multi melta
twin autocannon
twin missile launcher
plasma cannon
flametsorm cannon
twin lascanon
dreadnought combat weapon with twin bolter

may swap the combaat arm form
chainfist with twin bolter
siege wrecker with twin bolter
twin autocannon
twin missile launcher

may swap any twin bolter for
heavy flamer
plasma blaster
gravition gun
melta gun

anhy can have
extra armour
armoured ceremite
any can have one of the following
2 hunter killer missiles
havoc launcher
and any can have frag assault launchers

terminators (you're raelly sure you don't want firedrakes) can have either termie armour or cataphractii
5-10 man squad
all have power weapon and twin bolter
any may swap twin bolter for storm shield (cause salamanders)
1 in 5 can swap it for a reaper autocannon, plasma blaster or heavy flamer
any can swap their twin bolter for a combi weapon or volkite charger
any can swap their combat weapon for a power fist, claw, chainfist or hammer
any can swap both for 2 claws
sarge can have a grenade harness

unt finally
veteran tactical squad
all have bolters pistols and combat weapons
5-10 man squad
any can swap pistol for a volkite serpenta
any can swap combat weapon for a power weapon
1 in five can have a volkite charger, meltagun, plasma gun, heavy flamer, missile launcher or heavy bolter
serge can have usual combat and ranged options and artificer armour
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:30

raeven?
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Captain Raeven

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:36

tactical: all chainswords and bolters, sergeants with plasmas and powerswords (both 20 man)
pyroclasts: sergeants with powerclaw
dreadnoughts: standard dread power fists and 1 flamestorm, 1 twin missile, and the 3rd will have dual close quarters and flamers. (extra armour and ceramite, and the close quaters will have frag launchers, the other 2 with 2 hunter killer missiles)
terminators: (10 man) normal termie armor, 2 heavy flamers, 2 twin power claws, 2 hammer shield, 2 with power sword and twin bolter, 2 with powerfist and combi flamer.
Veteran tactical: (10 man) all with power swords, 2 plasma guns. sarge with artificer and melta
DONE!


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Captain Raeven

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:36

*wipes brow* hard work choosing as many flamers as possible
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Shas'O Ar'Kais

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:44

OOC: I would go for this but...

Oh wait...I do have a heresy character.
I just started an rp with a Thousand Sons Rubric, formerly a terminator librarian.
I could do something but my heresy has always been abit murky.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:46

and finally your vehicle unit
your options are
land speeder squad
storm eagle
javelin attack speeder
predator squad
land raider battle squad
land raider achillies alpha
spartan
vindicator
artillery squad
primaris lightning
whirlwind scorpius
sicaran
fire raptor
sicaran venator
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:52

*waiting*
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:52

don't worry almost done ollie
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:54

*cries*
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:56

well he's offline
so we can do you while we wait for him to return
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 19:57

Huzzah.
Ok, what are me options.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:00

Troops: tacticals, assaults, tactical support, breacher siege squad, recon squad
Elites: veteran tacticals, legion destroyers, legion terminators, techmarine covenant, apothecarion detachment, legion dreadnought talon, contemptor dreadnought talon, legion rapier battery
fast attack: legion seeker squad, legion outrider squad, legion attack bike squad, legion jetbike sky hunter squad
heavy supports: legion heavy support squad
also you may have a command squad (which is better than the 40k version)
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:00

How's the command squad better?
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:02

well they get much better options, can be terminator, no apothecary or champion but all start with artificer armour
also the banner bearer is compulsary
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:03

Jump packs?
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:03

if your praetor has a jump pack they can
so since you do, yes
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:05

Alright, I'll have one of those, as many power swords as possible.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:06

its a 3-5 man squad 
so all power weapons
any may also swap their bolter for a combi weapon or volkite charger
and any can have melta bombs
and any can have a combat shield
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:08

Is the volkite charger a pistol?
And they will all have combat shields also, apart from the banner bearer cos that wouldn't make sense.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:09

no it isn't
but they do have bolt pistols aswell as these
the volkite charger's the size of a bolter
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:10

In that case, volkite charger, bolt pistol, power swords and combat shields.
And jump packs.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:11

alright!
9 squads left
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cow-man

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:12

3 assault squads.
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Gorath

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PostSubject: Re: The Horus Heresy (Elseworlds)   2014-12-24, 20:14

10-20 man
any may have melta bombs
entire squad can have combat shields
1 in five can swap thier combat weapon for a power weapon
or swap their pistol for hand flamer or plasma pistol
sergeant can swap his pistol for a hand flamer of plasma pistol
and may swap his chainsword for a power weapon, claw, hammer or fist
or may take 2 claws
and may have artificer armour
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